![]() ![]() Even if you get the best possible ending instead, Saavedro has still lost twenty years of his life, including his daughters' entire childhoods, and is quite possibly incurably insane. Bittersweet Ending: If the player chooses to leave Saavedro stranded after retrieving the Releeshahn book from him, Myst III: Exile can fall under this.As in, you riding inside one of the ice spheres, along the entire track network of the age. ![]() Be the Ball: What happens to the player in the climax of Amateria.Justified in the fact that all 3 of the ages were (in-universe) meant to be learning experiences, first for Atrus' sons, then for Atrus himself (whom the player so conveniently goes in place of). Alphabet Soup Cans: Atrus installed them into Amateria and Voltaic, and Wrote them into Edanna.All There in the Manual: The game opens with a narration by Atrus about D'ni survivors, which makes no sense at all in context unless you've read the Book of D'ni. ![]()
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